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Today it is considered a cult classic, and many have gone as far as to call it a masterpiece. It was also praised for its incredible storytelling and atmosphere, both of which would be influential to many games later on, such as BioShock, Dead Space and Singularity. It was revolutionary, being one of the first first-person experiences ever to creating true 3D environments, allowing players to look up and down, jump, lean, crouch, etc.
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System Shock was a critical success and considered far ahead of its time. It was followed up in 1999 by System Shock 2. And we were on our way to make something unique and possibly fun, but probably not what the audience was hungry for.System Shock was the first game in the System Shock series, developed by LookingGlass Technologies (later to be called Looking Glass Studios), produced by Origin Systems and released on September 23rd, 1994.
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We were a small team and knew we couldn't compete with current immersive sims in production quality and breadth, so we had to be creative and clever and weird. “Those high expectations drove a lot of expensive experimentation. If Starbreeze hadn't gone into crisis I think we would've delivered something interesting with some fresh and innovative gameplay, but a much smaller game than what people were expecting and inevitably disappointing for a sequel to such a beloved franchise. “Was the failure of the project right? It's hard to say. “I never suggested we were halfway done, core systems are a great foundation for a game but most of the work is content development which we were critically behind in, both in real assets and in tool support for an efficient pipeline. “The only reason I'm posting is because I saw so much confusion about the state of the company and the project I thought some first person information would be welcome,” the user wrote. An anonymous poster claiming to be a developer from OtherSide posted on RPG Codex, explaining some additional background info.
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